new GpuPicker()
If any entity has a GpuPickable component, add it to my picking scene.
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Methods
initMyPickings(ecs, scene)
If any entity has a GpuPickable component, add it to my picking scene.
Parameters:
Name | Type | Description |
---|---|---|
ecs |
ECS | |
scene |
THREE.Scene |
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pickTest(canvPos, camera)
Picking test, check is the randered object?
Parameters:
Name | Type | Description |
---|---|---|
canvPos |
array | [x, y] canvas position, in pixel |
camera |
THREE.Camera |
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update(tick, entities)
If mouse moved, try pick the object
Parameters:
Name | Type | Description |
---|---|---|
tick |
number | |
entities |
array.<Entity> |
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