new TilesKeeper(osm, path)
Parameters:
Name | Type | Description |
---|---|---|
osm |
object | OSM3, provid function addTile(mesh), center() and addTileMesh() |
path |
string | workder js path O3_workerPath = "tiles-keeper.js", use webpack.config? |
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Methods
(static) collectOsmTiles(tkeeper, dir, c0, a) → {object}
If xyz is not in tiles, add new xyz to tiles.
Parameters:
Name | Type | Description |
---|---|---|
tkeeper |
tilesKeeper | {z: {x0: {y00: world00, ...}, {x1: {y10: world10, ...}, ...}}} |
dir |
vec3 | [x, y, z] dir |
c0 |
vec3 | [x, y, z] center / eye |
a |
float | radius |
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Returns:
tiles
- Type
- object
destroy()
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findTiles(osmTiles, camWorld:
, camera, castMatrix) → {object}
Find osm tiles according to camera position.
Parameters:
Name | Type | Description |
---|---|---|
osmTiles |
object | osm tile collection {z: {x: {y: tileInf}}} |
camWorld: |
object | target: lookAt, {lat, lon, h = 0} |
camera |
THREE.Camera | |
castMatrix |
THREE.Matrix4 |
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Returns:
tiles {z: {x: {y: {tileInf}}}}
- Type
- object
getile()
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loadOsmTilesAsync()
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loasOsmAsync(xyz)
Asynchronously start an OSM tile loading - post message to worker. This function always use the first worker.
Parameters:
Name | Type | Description |
---|---|---|
xyz |
Array.<int> | [x,y,z] |
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onOsmReady()
on tile loaded
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ping()
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setile()
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setOsmTexture(xyz, blobUrl)
Set loaded osm texture to the ground tile geometry For three.js texture loader, see https://threejs.org/docs/index.html#api/en/loaders/TextureLoader TODO put into work?
Parameters:
Name | Type | Description |
---|---|---|
xyz |
object | osm {x, y, z} |
blobUrl |
Blob | should be a blob url - ready for building texture |
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update()
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