Class: Visual

XComponent.Visual()

new Visual()

Object visual parameters, like texture assets, object type of line, frame, etc.

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Members

asset

Visuals's assets, e.g gltf for generating points, or image for material texture (vtype = AssetType.mesh)

Properties:
Name Type Description
asset string

texture path, mesh, sprite, shader, material, ...

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material

Customer material if supported by x-visual is not usable.
vtype: UserMesh

Properties:
Name Type Description
material THREE.Material

customer material if default is not usable

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paras

Properties:
Name Type Description
paras object

see docs/v-paras for detials

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shader

Shader for x-visual implemented visual types. vtype accepting a shader flag, see XComponent.ShaderFlag.

Properties:
Name Type Description
shader string

x-visual shader id

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vtype

Properties:
Name Type Description
vtype AssetType

VisualType

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