import * as ECS from '../../packages/ecs-js/index';
/** - Component
*
* Nothing but a component indicating only an input sys should use the entity.
* Notes 0.2.1: reserved for multiple views
* @class Input
* @memberof XComponent
*/
const Input = {
properties: {
tick: 0, // tick at which this Input is updating
view: undefined // only default view ('xview') are supported currently
}
};
/**Camera controls that {@link XWorld} supported for main scene.
* @enum {int}
* @memberof XComponent
*/
const CameraCtrl = {
/** default camera ctrl */
Camctrl: 1,
/** map ctrl */
Mapctrl: 2,
/** orbit ctrl */
Orbitctrl: 3,
};
/** - Component
* @deprecated
* @class UserCmd
* @memberof XComponent
*/
const UserCmd = {
properties: {
cmds: [ { code: '', cmd: '', flag: 0, e: {} } ]
}
};
/** - Component
* @deprecated
* @class CmdFlag
* @memberof XComponent
*/
const CmdFlag = {
properties: {
flag: 0
}
}
/** Camera Component
* @deprecated
* @class XCamera
* @memberof XComponent
*/
const XCamera = {
properties: {
pos: [0, 0, 0], // vec3
cam: {}, // THREE.camera
}
};
export {CameraCtrl, Input, UserCmd, XCamera};