/**
* https://thebookofshaders.com/05/
* @param {object} paras paras.vert_scale [optional] number scale of vertices
* @return {object} {vertexShader, fragmentShader}
* @member xglsl.fragShape
* @function
*/
export function fragShape(vparas) {
return {
fragmentShader: `
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
// Plot a line on Y using a value between 0.0-1.0
float plot(vec2 st, float pct){
return smoothstep( pct-0.02, pct, st.y) -
smoothstep( pct, pct+0.02, st.y);
}
void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
float y = st.x;
vec3 color = vec3(y);
// Plot a line
float pct = plot(st, y);
color = (1.0-pct)*color + pct*vec3(0.0,1.0,0.0);
gl_FragColor = vec4(color,1.0);
} `,
vertexShader: `
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
`
}
}