/** get shader of gl_point for debugging
* @param {object=} paras paras.vert_scale [optional] number scale of vertices
* @return {object} {vertexShader, fragmentShader}
* @member xglsl.testPoint
* @function
*/
export function testPoint(paras = {}) {
return { vertexShader: `
void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
gl_PointSize = 3.0 * ${paras.vert_scale || '1.0'}; }`,
fragmentShader: `
void main() { gl_FragColor = vec4( 1., 1., 0., 1. ); }`
};
}