x-visual
0.4
X-visual Guide
Tests & Example
Design Memo
ECS Framework
MVC View
Assets Loader
Scene & HUD
Renderer & Light
Obj3 & Transformation
Visual & Assets
Visual.paras
Animizers
Affine Tweening
Geometry Handling
Shader Samples
Shader Instance Pool
Fresnel Implementation
Morphing Phong Material
Morphing Volumetric Shaders
Shadertoy Flame
MIP & Noisy by Texture
Ripples
Extensions
Tasks
Debug Notes
Reference
x-visual
Docs
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Design Memo
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Shader Samples
Shader Samples
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Contents:
Shader Instance Pool
Instance Management
Reference
Fresnel Implementation
Schlick Specular
Schlick Fresnel
Additional Info
References
Morphing Phong Material
Morphing Volumetric Shaders
Scalable Orb
World position Orbs
World Orb Groups
Texture Prism
Box Layers
Cube Texture
Shadertoy Flame
Blinking Star
Lesser Raymarch Flame
MIP & Noisy by Texture
Ripples
Ripple by distance displacement
Ripple distortion by triangle functions.