x-visual
0.4
  • X-visual Guide
  • Tests & Example
  • Design Memo
    • ECS Framework
    • MVC View
    • Assets Loader
    • Scene & HUD
    • Renderer & Light
    • Obj3 & Transformation
    • Visual & Assets
    • Visual.paras
    • Animizers
    • Affine Tweening
    • Geometry Handling
    • Shader Samples
      • Shader Instance Pool
      • Fresnel Implementation
      • Morphing Phong Material
      • Morphing Volumetric Shaders
      • Shadertoy Flame
      • MIP & Noisy by Texture
      • Ripples
    • Extensions
    • Tasks
    • Debug Notes
  • Reference
x-visual
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  • Design Memo »
  • Shader Samples

Shader SamplesΒΆ

Contents:

  • Shader Instance Pool
    • Instance Management
    • Reference
  • Fresnel Implementation
    • Schlick Specular
    • Schlick Fresnel
    • Additional Info
    • References
  • Morphing Phong Material
  • Morphing Volumetric Shaders
    • Scalable Orb
    • World position Orbs
    • World Orb Groups
    • Texture Prism
    • Box Layers
    • Cube Texture
  • Shadertoy Flame
    • Blinking Star
    • Lesser Raymarch Flame
  • MIP & Noisy by Texture
  • Ripples
    • Ripple by distance displacement
    • Ripple distortion by triangle functions.
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