Morphing Volumetric Shaders¶
For shaderFlag API, see XComponent.ShaderFlag
Scalable Orb¶
Render an orb centered at world position, uniform vec3 wpos.
See xglsl.scaleOrb()
ShaderFlag:
xv.XComponent.ShaderFlag.scaleOrb
World position Orbs¶
Render a goup of orbs with offsets in world position.
See xglsl.worldOrb()
ShaderFlag:
xv.XComponent.ShaderFlag.worldOrbs
World Orb Groups¶
Render goups of orbs with offsets in world position, followed by offsets of tweening percentage, range 0 ~ 100.
ShaderFlag:
xv.XComponent.ShaderFlag.orbGroups