x-visual
0.4
X-visual Guide
Tests & Example
Design Memo
ECS Framework
MVC View
Assets Loader
Scene & HUD
Renderer & Light
Obj3 & Transformation
Visual & Assets
Visual.paras
Animizers
Affine Tweening
Geometry Handling
Shader Samples
Extensions
Tasks
Debug Notes
Reference
x-visual
Docs
»
Design Memo
Design Memo
ΒΆ
Contents:
ECS Framework
query conditions
MVC View
View
Inputs
GpuPicking
Assets Loader
Scene & HUD
Main Scene
Main Scene Light
HUD
HUD Light
HUD Example
Renderer & Light
Directional Shadow
Bokeh
SSAO
Memo: Failed Experiment
Obj3 & Transformation
Obj3.transform
Using Obj3.transform
Obj3.affines & combined
Issue: Quaternion Injection
Affine Transformation References:
Obj3 & Geometry
Obj3Type.MapXZRoad
Obj3Type.Hexatile
Visual & Assets
Thrender
Visual.vtype & Obj3.geom Handling
Dynamic Text
GLTF Nodes & Transform
Visual.paras
Shared for different vtype
paras only for ShaderFlag enabled
paras only for shader = colorArray
vtype = scaleOrb
vtype = worldOrbs
vtype = orbGroups
vtype = tiledOrbs
vtype = point or refPoint
Animizers
Sequence the Animation Structure
Start Tween Sequence
Mesh Animiation Script
ModleSeqs.script
mtype
paras
Script Example:
Affine Tweening
Affine Combination
A Note on Tween.js Behaviour
Debug Notes:
Geometry Handling
MapXZRoad
hexatile
TexPrism & Triangulation
Shader Samples
Shader Instance Pool
Instance Management
Reference
Fresnel Implementation
Schlick Specular
Schlick Fresnel
Additional Info
References
Morphing Phong Material
Morphing Volumetric Shaders
Scalable Orb
World position Orbs
World Orb Groups
Texture Prism
Box Layers
Cube Texture
Shadertoy Flame
Blinking Star
Lesser Raymarch Flame
MIP & Noisy by Texture
Ripples
Ripple by distance displacement
Ripple distortion by triangle functions.
Extensions
Post Effects
x-visual Passes & Composer
HTML Texture
SVG Texture
Charts
Chart XCommon
Chart Extensions
Resources & References
Tasks
TODOs
Issues
Wish List
Debug Notes
Three.js #14635 (Material instance)
About the Three Module Issue
Texture Referenced Across Shaders
Hacking Three.js
Glsl Shader Source